Online Games: What Is The Future Of Games Online?

Free games are now being played for over 1 hr a day by over a split billion people throughout the world, says Jane McGonigal. Exploration and Maps

In the United States only, that number is 183 million.

Ninety-nine percent of boys under 18 and 94 percent of ladies under 18 say they play free games on a regular basis.

On an average, the younger generation will stand up 10 thousand several hours of gaming when they reach the age of 21. 

That is about the same amount of time that they can spend in their classrooms.

Over 5 million Americans are now spending over 40 several hours a week playing free games, which is the comparative of time spent at a full time job.

The NPD Group, a financial-analysis firm that trails the sales of online video games, says the Circumstance. S. games industry sold $6. 71 billion well worth of recent games in 2012.

The top twelve best-selling games of 2012 were:

Call of Obligation: Black Ops II (360, PS3, PC, Wii U)
Madden NFL 13 (360, PS3, Wii, PSV, Xbox U)
Halo 4 (360)
Assassin’s Creed III (360, PS3, PC, Wii U)
Just Dance 4 (Wii, 360, Wii U, PS3)
NBA 2K13 (360, PLAYSTATION 3 SLIM, Wii, PSP, Wii Circumstance, PC)
Borderlands 2 (360, PS3, PC)
Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
Lego Batman 2: POWER Super Heroes (Wii, fish hunter 360, NDS, PS3, 3DS, PSV, PC)
FIFA Soccer 13 (360, PS3, Wii, PSV, 3DS, Wii U, PSP)
FarmVille is a highly-popular farming simulation social network game developed by Myspace last year.

FarmVille 2 was released in September 2012.

World of Warcraft keeps the Guinness World Record for the most popular MMORPG (Massively Multiplayer On the web Role-Playing Game), with over 8 million subscribers as of March 2013 (Wikipedia).

Another popular game is Clash of Clans, which is a combat strategy game.

Free games, often referred to as freemium (free + premium) video games, is a business model in which the game is given away free of charge, but the customer has the availability to spending money on a variety of game enhancements.

This model has become popular on both smartphones and iPads.

No cost games are downloaded much more readily than paid games.

The freemium model appears to be the trend of the future because many are becoming reluctant to fund a game before they use it.

Once a customer uses a game, they will usually be willing to spend money within that game if they believe it is fun and engaging.

As an example showing how the freemium model works, consider the free game Clash of Clans.

The goal of this game is to make a clan, build a community for the clan, then train your warriors to protect your village from invaders.

You may download the game to your mobile phone for free. Then, yourself this game fun and engaging, there are a myriad of available upgrades.

Sure, you can embark upon participating in for free for if you like and slowly earn virtual “gems” to help you fund your tribe project. Or you can make a purchase over your smartphone to accelerate up the pace of acquiring gems.

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